InertiaSoft
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* BACKGROUND
* FS ONE DEV TEAM
* FS One FAQs

FS ONE DEVELOPMENT TEAM


Brian Fuesz, Chief Operating Officer

Brian co-founded InertiaSoft with Michael Selig in December 2003. His focus at InertiaSoft involves overall software development, computer graphics engine development, project management, technical recruiting, and mentoring junior staff. Brian and Chris Lyon (see below) were the primary software developers for FS One, developing over 90% of the code used in the product.

Brian has been involved with radio controlled aircraft since 1983 and has developed computer simulation software for over twenty years. His background includes aerospace engineering, software development, and management activities as a defense analyst in the Pentagon, engineering analyst for the Strategic Defense Initiative (the Reagan-era "Star Wars" missile defense project), tactical fighter avionics engineer at McDonnell Douglas, helicopter simulation software engineer at Boeing, and director of engineering at Frasca International. Brian received a BS in Aeronautical and Astronautical Engineering from the University of Illinois and an M.S. in Systems Engineering from the Virginia Polytechnic Institute and State University. He has been an FAA-licensed private pilot since 1985.


Michael Selig, Ph.D, Chief Technology Officer

Michael co-founded InertiaSoft with Brian Fuesz in December 2003. Michael is internationally best known for his research and interests in applied aerodynamics and airfoil design. His expertise in this area and other experience gained while working on the aerodynamics of UAVs, wind turbines, race cars (IndyCar and Formula 1), racing yachts (America's Cup), aircraft in icing conditions and many other problems in low-speed aerodynamics have been applied to the aerodynamic modeling and simulation of the airplanes in FS One. In this effort, new approaches in aerodynamics and in aircraft stability and control were developed to simulate the challenging post-stall flight regime experienced by modern "3D" aerobatic RC airplanes. These advances in new aerodynamic methodologies have paid dividends across the entire flight spectrum in FS One.

Michael also holds a position as an Associate Professor of Aerospace Engineering at the University of Illinois at Urbana-Champaign where he teaches courses in applied aerodynamics and aircraft design. He flew his first RC sailplane in 1977 and first full-scale sailplane as a private pilot in 1991. He received a B.S. from the University of Illinois in 1984, an M.S.E. from Princeton University in 1988, and a Ph.D. from the Pennsylvania State University in 1992.


Christopher A. Lyon, Lead Software Engineer

Chris is the lead software engineer for InertiaSoft. Although he began his involvement with InertiaSoft as a helicopter aeronautical engineer, his involvement quickly grew in scope to where he became a major contributor to much of the software comprising FS One.

Chris has been flying radio controlled aircraft since 1985. His previous work experience includes being coordinator for the very successful UIUC Low-Speed Airfoil Tests program, designing stabilizer fins for yachts, designing a new airfoil for a Wright Flyer replica, performing wind-tunnel tests on airfoils for the AeroVironment Pathfinder/Helios program, and serving as manager of Advanced Development at Frasca International. Chris received a BS in Aerospace Engineering from the University of Notre Dame and an M.S. in Aeronautical and Astronautical Engineering from the University of Illinois. He has also attended the US Navy Test Pilot School. Chris has been an FAA-licensed private pilot since 1999.


Matthew Fuesz, Lead Modeler

Matthew is the lead modeler for InertiaSoft and has been involved with the FS One project since its inception. He has been involved with the full spectrum of 3D model development and was instrumental in the development of model formats, articulation, and collision data.

Matthew's extensive model list includes the Aerobird Xtreme, Ascent, Edge 540, Firebird Commander, Funtana 40, Funtana 90, J-3 Cub, Stryker, Tracon, Tracon K2, Tribute, Ultimate TOC, E-flite Ultimate, and Ultra Stick Lite airplane models, as well as the Blade CP, Blade CX, and Turbine helicopter models. He also created all collision data and flying field models/data. Matthew is currently studying Aerospace Engineering at the University of Illinois.


Daniel "Nate" Lane, 3D Modeler

Nate developed both airplane and helicopter models for FS One. He created the Texan, Bobcat, Pawnee, and Swift airplane models and the Voyager 50, Voyager EP, Vigor, and Long Ranger helicopter models.

Nate received an A.S. in 3D Computer Animation from Parkland College and served as a teaching assistant for several computer modeling courses at the college.


David Sheppard, 3D Modeler

David was involved with airplane modeling for FS One, where he created the Cessna 182, Corsair, and P-51 models. He received an A.S. in 3D Computer Animation from Parkland College.


Ryan Rocha, 3D Modeler

Ryan focused on airplane modeling for FS One, and created the Twist and T-34 models. His background includes work as an associate 3D modeler at Frasca International, as well as work with several independent gaming groups. Ryan received top honors for a 3D animation project he created for the first Illinois Intercollegiate Student Art Competition. Ryan has an associate degree from Richland Community College and is now a student at San Francisco Academy of Art University. A martial arts student for 15 years, Ryan has plans to travel to China in 2006.


Jack Jesse, Software Engineer

Jack performed software development in dynamics modeling for FS One. He received a BS in Aeronautical and Astronautical Engineering from the University of Illinois.


Seth Munds, 3D Modeler

Seth was involved in aircraft and building model development. He created the Slo-V model, as well as buildings and other miscellaneous objects. Seth received an AS in 3D Computer Animation from Parkland College.


Dennis Huh, 3D Modeler

Dennis created pilot figurine models and contributed to the Tracon and MiG-15 models. He studied computer modeling at Parkland College.


Christine Fuesz, Support

Christine was involved in all around support of FS One development. She created the software installation builds, beta testing forums, and set up the InertiaSoft web site. Christine received a BS in Industrial Engineering from the University of Illinois.


Daniel Fuesz, 3D Modeler

Daniel was involved in auxiliary object model development. He created the bomb, rocket, towline parachute, and several building objects.


Glen Dimock, Consulting Engineer

Glen provided software engineering support for collision detection. He earned a BS in Aerospace Engineering from the University of Maryland and is currently completing an MS in Aerospace Engineering from the University of Illinois.


Jim Hawkins, 3D Modeler

Jim was involved with model development as well as serving as an instructor for a short course in 3D modeling at InertiaSoft. He created the Alpha 40 model. Jim studied computer modeling at Parkland College.


Amelia Fuesz, 2-D Artist

Amelia was involved in working with images using PhotoShop. She also worked on creating Help pages.


Mike Moss, Consulting Engineer

Mike provided engineering support for collision detection. He holds a BS in Physics from the University of Indiana, an M.S. in Space Physics and Astronomy from Rice University, and a PhD in Space Physics and Astronomy from Rice University.


Scott Rubik, Consulting Engineer

Scott provided software engineering and programming support for gaming features. He holds a B.S. in Computer Engineering from the University of Illinois.


 
 
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